One Two Run

Air, land and sea. One run.

Fly a fighter, land it yourself, jump on a bike, take the boat at the pier and take off again, shooting all the way. One run, three vehicles, and a boss about every minute.

Soon on Google Play Soon on App Store

Free, on Android first. No account. Ads between rounds, never while you play.

These are screenshots from the game itself. Only the picture at the top of this page is painted.

The run

No menu between vehicles

Each one hands over to the next while the game keeps going. You steer with one finger and your guns fire by themselves. Lift your finger and time slows to a third, so you can find the gap.

  1. Fly

    The plane sits low and fires up at whatever comes in. Drop a bomb on what's in the way, or call the squadron when it's all too much.

  2. Land

    Line up with the runway and put it down yourself. A perfect landing pays 1,000 points and a hull block. A rough one costs a block.

  3. Ride

    On the bike you stay ahead of the chase and shoot backwards, past traffic you'd rather not hit. Nitro to get away, a leap to clear the road.

  4. Sail

    The boat is long, heavy and slow to answer. Your gun fires back, torpedoes go both ways, and there's a barrage for when it counts.

Then it's up off the last runway, and the next round goes the other way round: boat first, then bike.

Evolutions

Every power-up shows

Each vehicle grows twice, and gets bigger and better armed each time. Take a hit and you drop back a step. Only then does it start on your six hull blocks.

The plane

From a light fighter to a six-gun war machine.

  • The plane at its start2 shots
  • The plane after one power-up4 shots
  • The plane after two power-ups6 shots

The bike

Thin and hard to hit, whatever you bolt on to it.

  • The bike at its start1 shot
  • The bike after one power-up2 shots
  • The bike after two power-ups3 shots

The boat

What comes after it on the water is bigger still.

  • The boat at its start1 shot
  • The boat after one power-up2 shots
  • The boat after two power-ups3 shots

Helpers

You don't go alone

Every boss you beat sends help, and so does a supply capsule taken at full power. They stay with you from vehicle to vehicle, stop bullets, and can be shot down.

  • A wingman
  • An outrider
  • A jet ski

Wingmen, outriders, jet skis

Up to four more fight beside you: wingmen in the air, outriders on the road and jet skis on the water. Down there they fire at whichever end has the nearest enemy.

Bosses

Four to a round

Shoot their guns off one by one. In round one a boss carries a single gun, and by round five it has five. Five rounds make a difficulty, and clearing one opens the next: normal, hard, then extreme.

Badges

108 badges

48 for how you play, and a star for every boss you beat, up to five for each boss on each difficulty: bronze on normal, silver on hard, gold on extreme.

The deal

What comes with it

Ads
One after a round's score and a banner on the start menu. Never while you play.
Extra lives
Three in a game, if you choose to watch an ad for each. You can also just start again.
Your progress
On your own phone. No account and no server.
Offline
Plays without internet. Then there are no ads either.
Soon on Google Play Soon on App Store